There aren’t any screenshots of the actual game.
We have been working on getting some gameplay videos up, but CamStudio slows my laptop down to the processing power of an abacus, making it nearly impossible to record any sort of useful video. Because of this, you’ll just have to deal with stills until I become a smarter human being.
We’re pleased to present Produce Wars as more of a 2D-platformer tower siege hybrid instead of a straight up tower siege game. Each of the stages will have a unique name, challenge, and puzzle to keep the game fresh all the way throughout. The game is slated to release on XBLIG sometime in July, so getcha popcorn ready.
In addition, the player may have to return to certain stages after unlocking more fruit in order to collect coins or obtain better medals (the game is scored on a gold/silver/bronze standard as seen in the bottom right of the screenshots).
There will be five worlds that host the war between fruits and veggies. If all goes according to plan, each world will have 20 stages – totaling 100 stages in the single player campaign – in addition to some unlockable bonus stages.
We’ve worked very hard on the graphics and backgrounds of these five worlds, and hope that they will provide a plethora (yes…plethora) of exploration and variation. Each world also will feature it’s own music by none other than THE Waterflame (c’mon…you knew this already).
Without further ado, here are the five worlds of Produce Wars: