“14 Days of Produce Wars” features a new gameplay video from the beta version of our upcoming XBLIG title Produce Wars each day for two straight weeks, and developer commentary on that stage.
One of the most simple physics puzzles in the game, this stage showcases some of the things we did to stray away from the Angry Birds tower siege model. Almost half of the stages in the game are either a puzzle like this one, or barrel-to-barrel platforming much like Donkey Kong Country.
It’s our effort to change up the flow of the gameplay so the player doesn’t get too bored throwing fruit at structures. You will have to slow down and think your way through some stages. While this puzzle isn’t very difficult, later stages prove to be much more challenging.